Modern Tools for Modern Design
t DjanGo! Design Works, I combine artistic vision with a powerful, flexible toolset. Allowing me to create, refine, and deliver quality design work across industries. Whether it’s cinematic vehicle concepts, industrial product design, or interactive visualisation, the tools I use help bring your ideas to life with precision and style.
Design & Illustration
- Procreate/Dreams – For high quality hand drawn art
- Affinity Suite – Fast, professional design tools for layout, vector, and photo work
- Adobe Creative Suite – Industry-standard apps for graphic design, editing, and post-production
- DaVinci Resolve – For color grading, video edits, and cinematic polish
3D Modeling & CAD
Shapr3D – CAD-level modeling with touch-based precision
Gravity Sketch (VR) – Full-scale 3D sketching and collaboration in immersive space
Blender – SubD modeling, hard surface, procedural geometry, and rendering
Plasticity – NURBS modeling for smooth, refined industrial design
Texturing & Look Development
Substance Painter/quixel mixer– Physically-based texturing, material layering, and detail mapping for realism
Custom Asset Libraries – My own kit of HDRIs, materials, and insert meshes for cinematic final renders
Real-Time Visualization & Engines
Unreal Engine 5 – Real-time rendering, virtual production, and immersive world-building
Twinmotion & D5 Render – Fast and flexible tools for architecture, product viz, and interactive presentations
Why This Matters?
These tools aren’t just industry favorites—they allow me to tailor my workflow to your project’s needs, whether you’re working in a real-time pipeline, VFX production, or physical prototyping.
Speed, flexibility, and quality are built in.
ToolsSoftware we control









Q and AAbout the tools we use at DjanGo! Design Works
No, not at all.
I’m used to working with teams that use different tools or platforms. Whether you’re in Unreal, Unity, or Rhino -I’ll make sure the files are exported in compatible formats and tailored to your pipeline.
It’s about flexibility and speed.
Affinity tools are fast for layout and graphics, and great for lean workflows. Adobe remains essential for industry-standard file compatibility, especially in post-production and multi-team environments.
Yes, I use tools like Blender, Substance Painter, and Unreal Engine 5 to create clean, optimized assets with proper UVs, baked maps, and real-time-ready geometry.
Not always.
For more industrial or precision-based designs, I use Shapr3D and Plasticity for CAD-level accuracy. For concepting and ideation, I often start in Gravity Sketch (VR)—it’s great for exploring form at full scale.
Absolutely, I use DaVinci Resolve for color grading and editing short showreels or presentation clips—especially useful if you’re pitching or showcasing a product or design in motion.



